Try to boost your view axis sensitivity and see what you can do. Usually this results in a maximum speed way too low to make a cube throw. With a gamepad, however, you control the angular velocity of the view (which is why a mouse FPS player has advantage over a gamepad player : he can just blink his sights on the target, with a negligible travel time, whereas the gamepad user needs the travel time to be accurate in stopping at the right time), which means that you have to trade maximum speed for accuracy. The swing-release is possible because with a mouse, you control the position of the view, which means you can go as fast as you want it to go and instantly release. Now it's a bit trickier, because you have to make a swing in order to throw your cube. In both PC and console, I believe you can't, the grabbing system has changed since Portal 1, where you could either free or throw (free : grab key, throw : primary fire).
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